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They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics.Specifically, a player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal.
Early strategy games featured a top-down perspective, similar in nature to a board game or paper map. Even with the rise of 3D graphics and the potential to manipulate the camera, games usually feature some kind of aerial view.The player commands their forces by selecting a unit, usually by clicking it with the mouse, and issuing an order from a menu.Keyboard shortcuts become important for advanced players, as speed is often an important factor.Some strategy games such as Civilization III and Medieval 2: Total War involve other forms of conflict such as diplomacy and espionage.However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing.
Strategy games often allow the player to spend resources on upgrades or research.